![]() ![]() If you don’t increase the drop rate of all set items, add some sort of timed event, similar to an hourly bounty. Now imagine instead: Hell 1 you roll 1-40. While the ceilings go up, the floor doesn’t match it so that there is more variance the higher we all level up, meaning the lower the chance for a good legendary item to drop. I was originally going to say just set items, but right now the percentage chance of getting a high rolled set or legendary items is absurdly low. Raise the minimum “low rolls” for all items. Improve it to 25% for non-weekly dungeons and 35% for weekly dungeons (and make sure it works).Ģ. 10% is ridiculous, it should not take on average 2 hours to get a CHANCE at an upgrade. Increase the drop rate of set items dramatically, across the board. It’s roughly 10% each and I have the data to prove it.ġ. Not to mention the fact that the “Increased chance for dungeons to drop extra set and legendary items” is either glitched or broken entirely, because I’ve run 2400 dungeons (450 “weekly” and 1950 “non-weekly”) and there is no statistical difference between the drops for the weekly and the non-weekly. Then on top of that you’re rolling it and 90% of the time the set item isn’t even an upgrade if you got another one 30 paragon levels ago. ![]() That means that on average you’ll get between 12-20 runs per hour, not including salvage time.Īt that rate you’re likely to get roughly 1.5-2 set pieces per hour, and when you’re running for a specific item that means you will on average get one of that item every 2-3 hours. Set items drop at roughly 10% and dungeons take roughly 3-5 minutes each. ![]()
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